axiym
Guest
axiym
|
|
|
0 posts
|
|
|
|
Apr 26, 2024 11:24:18 GMT -5
|
|
Post by axiym on Sept 15, 2013 17:41:20 GMT -5
[atrb=width,455,true][atrb=border,0,true][atrb=style, padding: 10px; background-image: url(http://i.imgur.com/Hlcpz.png);]Notes: Bite them in the shins Caius! NO MERCY! Song: Boom THROUGH JUDGEMENT,
THROUGH BALANCE
The Goddess of Fate had hardly a moment to recover from taking the blows from the young girl in the rose colored clothing, when suddenly the meteor upon the winged human came hurling at them. She immediately prepared to use Progression to move out of the way, but was grappled by the strong, firm grip of Caius Ballad, who with his increased speed, managed to get the two of them out at a safe distance. As he rolled away from the impact, Axiym tumbled from his grasp, but came out of the movement with a quick hop to her feet, resummoning her weapon and preparing for another bought of conflict. It had been someone else who had moved the mass of earth at them, but who it was had yet to be known--a third member of the forces of light that she had yet to spot. Within the span of a moment, an inhuman bellow filled the air, and the Judge of Fate could sense every pore of her skin, every hair on her body, raise in a ghost of terror. It took an immense amount of self control and effort to keep her outward composure calm and collected, and to fend away the mounting fear which gripped so fiercely at her heart as her eyes drifted towards the source of the clamor. Axiym felt her gaze draw towards where she had believed Caius had stood only minutes before, but found that the mortal was certainly no longer amongst them in their own likeness. He had transformed into a beast unlike she had ever witnessed before...a creature of jet black and ravenly violet hues, rippling in muscle and brimming in magical prowess. Its features were drake-like in nature, but bore similarities to its original mortal host; the lavender armor and flowing locks making themselves known upon this new fighters form. The Goddess suddenly felt a great deal of relief that Chaos had sent this warrior to her. Without warning, the girl clad in pink suddenly called forth a reptilian beast of some sort to aid her, its mighty wings beating down a torrent of wind upon her and the monstrous fighter. The winged one joined in unison with her assault, calling forth a powerful gravity well which caused the Goddess of Balance to immediately drop to her knees from the force. Despite her great power...even she could not withstand the full extent of such a spell, and Axiym struggled to keep herself from kissing the ground. Skidding a few feet and toppling about like a paper doll from the brunt of both attacks, the Judge of Fate voiced out a series of pained cries as she rolled across the earth. Her skin stung fiercely, scrapes and cuts now adding to the bruises already carried from the young girl's fists, but she would be more than capable of enduring more if it was needed. Grunting in her exertion, she saw the humanoid ready a powerful arrow--Ryht could see the power of light emanating off the object, and knew it would be no good for the transformed Caius, who dripped of the darkness. Gritting her teeth in defiance, she struggled against the gravity, getting up to her feet and readying another spell to cast upon her ally. Moving her hands about her in a series of patterns, Axiym channeled the power of Balance through her arms, forcing the energy through her fingertips into the form of seven shining orbs of light, which surrounded Caius. His wounds would now heal him, and all curses would become his blessings...a powerful spell which would hopefully aid him. Concentrating her attention on the young girl, The Goddess of Balance strained to raise a hand, extending it and motioning to the mortal. "Now...your fate is left to chance!"Without warning, a bolt of lightning jolted from the heavens, striking at Krile and causing a series of strange glyphs to appear around her head.Scoffing under her tones of struggling, Axiym sneered. Now the pain inflicted upon this mortal would be left entirely to the hands of chance. The woman prepared her body for another oncoming assault, trying to channel her focus into aiding their cause in another way, preparing to strike. She cleared her mind of its pain, and allowed her body to relax, although not slack against the force of the spell currently holding them, and carefully contemplated their current situation-- The rose clad girl was clearly some type of brawler...she was obviously durable in terms of pain, but soon fate would take care of her. The winged one was a ranged attacker...another strike would have to be made against her, quite possibly in the form of an assault to her limbs in order to keep her movement restrained...There was another enemy within the brush, using the tactics Axiym had previously employed, with slightly better success. The best way to flush this individual out, would be to attack, and hope that her or Ballad's blows land around this unknown foe. Little could be said about the final obstacle save for their ability to lift things without touching them...a curious and strangely potent power that Rhyt herself was more than a little interested in. Careful planning would have to be made in this situation....for now, all she could do was wait to make her move at the right moment.
CODED BY ACRYLIK ON BTN!
|
ACTIONS: REVERSE was cast on CAIUS BALLAD (Jet Bahamut Mode) REVERSE will last 2 posts! FATE'S SENTENCE was cast on KRILE. KRILE: Please generate a random number. Use the first number that you generate. 1: Berserk - duration: 2 (You attack your own allies with a randomly generated attack. Label your spells not on cooldown with numbers, and generate a random number. Make sure you include normal attacking as well.) 2: Blind - duration: 1 3: Charm - duration: 2 (I get to pick who you smack around, and how you do it, for two posts.) 4: Confuse - duration: 2 5: Disease - duration: 3 (overall HP values will drop) 6: Disable - duration: 1 7: Immobilize - duration: 1 8: Oil - duration: 3 9: Poison - duration: 3 (20% HP will be removed over time) 10: Sap - duration: 2 (30% HP will be removed over time) 11: Silence - duration: 2 12: Size/Mini - duration: 2 13: Sleep - duration: 1 14: Slow - duration: 2 (this will cause cooldowns to be slowed by 2) 15: Stop - duration: 1 16: Toad/Frog - duration: 2 (You turn into a Frog/Toad. Physical attacks massively reduced, cannot cast magic.) 17: Zombie - duration: 2 18: Imperil - duration: 3 19: Pain - duration: 2 (this disrupts physical abilities) 20: Wound - duration: 2 (this will damage 30% of overall HP, and cannot be removed until the battle is complete.)
NOTE: Krile, if you roll an effect you already have (slow or blind,) please generate another number. ON COOLDOWN:Vector Bolts (1 remaining) Judgement Day (3 remaining) Reverse (4 remaining) Fate's Sentence (4, after the duration of the status effect ends, this timer will start.) Sword of the Prosecutor (4 remaining) EDIT: Limit Counter:Casting Sword of the Prosecutor on Caius: 1 Ysera was hit with Slow: 1 Krile was hit with Slow+Blind: 2 Cast Reverse on Caius: 1 Limit Break counter is now at 5; Krile edited her post, taking damage from a light and dark pillar. LIMIT BREAK IS READY!
|
|
neku
Guest
neku
|
|
|
0 posts
|
|
|
|
Apr 26, 2024 11:24:18 GMT -5
|
|
Post by neku on Sept 19, 2013 11:15:55 GMT -5
[atrb=border,0,true][atrb=cellspacing,0,true][atrb=style, height: auto; width: 460px; background-color: #000000; padding: 30px 30px 15px 30px, btable] ✠...And if I only could, Make a deal with God, And get him to swap our places...
...Be running up that road, Be running up that hill, With no problems...✠ | TAGS: ;'P WORDS: 575 NOTES: None | His feet touching back to the floor, Neku lowered himself back down to ground level. His meteor was dodged, but clearly the message behind it was clear, as the two he figured as the 'Chaotic' he was warned of quickly regathered themselves… For Neku however, there was a very sudden and powerful surge of 'Magic' he not only sensed, but saw. The visible Sky from his hiding spot darkened and twisted as the 'magic' coursed around this man clad in purple. With terrifying speed, whatever was inside him emerged… "Son of a…" Quickly Neku realised that his hiding spot was dying around him, the grasses and trees shriveled to half their size.He would need a new place to reside. Spying to his let and into the open area of the path and clearing, there were a few more Meteors resting in their craters in the Earth. Despite the sensing of more 'Magic' Neku turned back to face where to Dragon monstrosity stood, flames seared over the clearing and path towards him and the two other women. The Forestry would just burn. Crap!!! Get out!!! The heat wave reached him before the flames, and pushed him off his feet, his back hitting a shriveled trunk with force that caused a pained grunt, but the flames were still coming… A new pin glowed on the inside of his turtleneck. Before the flames could reach him as it spread throughout the woodland, Neku had unconsciously triggered and activated Teleport. It brought him onto the path, specifically within one of the shallow craters, sitting with his knees in his chest and with his back pressed against the boulder in it. Here he was hidden on one side, hidden from those on the opposite side of this Meteor. From this side of the Meteor, he could see the one whom he had freed from beneath the boulder just, and she could easily see him. She wielded a Bow… So this was his archer… with a wince he nodded to her, then turned his attention to the direction he sensed the others in. A different Meteor, quite damaged and battered sitting in a separate nearby crater. Perfect and more ammunition for his Psychokinesis as he reached out with his mind and grasped the cracked meteor causing it to lift in the air. The Meteor he lifted cracked from the psychic grasp as it split into 3… though all 3 pieces remained in the Psychic grasp. Odd, but interesting... They were part of the same whole when originally grabbed. To make this ammo more dangerous, these would need to be… improved. With the 3 pieces floating reasonably close to the ground within their crater, There was a chance this hadn't been noticed yet… Triggering Pyrokinesis, a single thin but fierce shortstack of flame appeared in same same crater as the 3 gently floating meteorite pieces. Maintaing this flame, Neku maneuvered and rotated the 3 fragments into and through the flame, until each piece of meteorite had reignited. Neku chucked as he spied his target. The 'Chatoic' Woman, whom had been casting her 'Magic' on the Dragon Monstrosity. Safe from the view of all but the archer, who was on the same side of the Meteor he hid behind, Neku peered into the neighboring Crater where he had been preparing his counteraction. With mere will of thought the 3 shards of flaming Meteorite arose and bulleted their way towards the 'Chaotic' Woman from the driving force of Psychokinesis. ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Please be sure to Read my ability descriptions. Actions:1. Teleported to behind a Meteorite boulder to protect self from the dark flames. Teleport chained into a Trigger of Psychokinesis on another Meteor Boulder nearby, the grasping pressure of which fractured the meteor into 3 smaller meteorites. 2. Reignited the lifted Meteorite pieces with Pyrokinesis' Flame Manipulation. 3. Propels the Flaming Meteorites at Axiym with Psychokinesis. ~~~~~~ Abilities Used:"King's Sexy Hearth, Knight's B. Fan" = (Psychokinesis, Lv.Max):Neku's speciality Psych, and a favourite to use, even outside of battle. This Psychokinesis variation allows Neku to use an array of Telekinesis abilities to 'Lift' (levitate and psychically control) up to 6 objects/mobs at once. The objects/mobs can be wielded like additional weapons, and be swung with, used for defensive purposes & also be used as projectiles, launching at about 20mph at the intended target. Striking Neku no longer disables Psychokinesis' hold over any object/mob.
The strength behind this pin allows for each individual object/mob 'Lifted' to weigh up to 3 Tons each (allowing for the levitation/wielding of multiple cars/automobiles/large creature mobs). As well as Objects in the environment, Neku can lift enemies and use them as weapons/projectiles too. However this is mob type creatures/enemies only (Heartless, Nobodies, Noise, Clones of Player Characters, other similar types of creatures), but they must be around full grown rhino size or smaller. Player Characters cannot be lifted, whether Enemy or Ally. Objects/Mobs to be levitated must be within 15 meters of Neku's current location to be within his Psychokinesis' reach. Neku however can 'Lift' and psychically move his own body around, giving him the ability of temporary flight (with a flight speed of about 10mph). He would be counted as one of the 6 'Lifts' in this case. Though he can't elevate himself more than 2 meters off of any solid surface.
Damage this Psych deals will vary by the objects/mobs size. Any Object/Mob smaller than Neku will deal light physical damage. Objects/Mobs roughly human sized (5ft - 6ft in at least one measurement of its height, width or depth) will deal Moderate psychical Damage. Anything that Neku can lift that is bigger than human average height (and probably is very heavy) will deal Heavy physical damage.
This Psych can be spread over multiple posts until all 6 'Lifts' are used. Once all 6 'Lifts' have been triggered and the all of durations of all 6 "Lifts" have ended, it must cooldown and restock the lost 'Lifts'. A duration of a 'Lift' ends, when the object/mob is thrown, dropped willingly or force dropped at the end of 2 post maximum duration. Lift Count: 6, Duration (of each individual Lift): Up to 2 Posts, Cooldown: 2 Posts once all 6 'Lifts' have been used, and the durations of all 6 'Lifts' have ended."Whirllygig Juggle" = (Teleport, Lv.Max):The Teleport Psych does exactly what you would expect teleporting to do. Neku will instantly transport himself from his current psychical location to a different part of the surrounding area (up 10 meters away). An ability useful for dodging, strategic placement of himself in battle for attacking/counterattacking or just moving himself around quickly in general.
One count of teleport will use a single action slot that can be used as just a teleport by itself, or to immediately flow into another ability, thus Teleport and the other ability are sharing the same action slot. The Teleport can only be used as a lead-in to another ability to share the same action slot with it. Should teleport be used after another ability, it would use a new action slot.
This Psych can be spread over multiple posts until all 5 'Ports are used. All 5 'Ports must be used before it must cooldown and restore the lost 'Ports. 'Port Count = 5, Cooldown = 2 posts (after all 5 Teleports have been used)"Pyrokinesis" = (Pyrokinesis, Lv.1):Pyrokinesis creates a flame on the ground that Neku can telepathically move around. It leave trails of fire behind it. This Psych is of the Fire element. Lasts: 1 Post, Cooldown: 1 Post~~~~~~ Ammo Count/CooldownsPsychokinesis: 3/6 Ammo remaining Teleport: 4/5 Ammo remaining Pyrokinesis 1 Post remaining | Coded by Soronus of CT & BTN |
|
|
immortalguardian
Guest
immortalguardian
|
|
|
0 posts
|
|
|
|
Apr 26, 2024 11:24:18 GMT -5
|
|
Post by immortalguardian on Sept 22, 2013 19:46:12 GMT -5
Both Krile and Ysera had launched attacks towards Jet Bahamut's massive figure, however it appeared his ally in this battle had other ideas. As Ysera's arrow drew near, Axiym's quick thinking aided here. A strange tingling coursed through the dragon's body, finding himself restored of whatever wounds he may have suffered thanks to the effects of Reverse when both attacks hit head on. Narrowing his eyes at the two that dared strike at him, Jet Bahamut took to the skies.
As he took to the skies, two lights began to shine brightly before two other versions of Bahamut appeared. One was slightly golden in color, yet resembled Jet Bahamut in figure. That one was known as Amber Bahamut. Meanwhile, the other formed, similar to the other two however red in color. This one being known as Garnet Bahamut. Drawing forth from their innermost power as they began to descend upon the very ground below, energy formed in the massive jaws of all three dragons as they neared the ground, their aim quite simple. As the energy built up, it began to form orbs, forcing their jaws open before three massive Megaflares were unleashed upon the ones below.
As the beams descended towards the ground, they'd join together, forming the massive and extremely dangerous and powerful Exaflare attack. The combined blast of course, would deal very heavy damage to all that were found in its path unless they had something like a Sentinel Paradigm shift or managed to escape it's path. Though...this powerful attack come with a price. Whether it hit or not, the three dragons would disappear, leaving Caius back in his humanoid form, sword held at the ready as he prepared himself for whatever came next.
Buffs: Due to Axiym's buff, Caius now has Bravery, Faith, and Haste Duration of Buffs: 1 turns
Reverse: 2 turns remaining
Actions Taken: 1. Jet Bahamut took the attacks aimed at him, however due to Axyim's Reverse spell, he was healed instead of dealt damage.
2. Jet Bahamut took to the skies, utilizing Attitude Shift to summon Garnet and Amber Bahamut, immediately causing him to use his Exaflare attack. (Think of Attitude Shift as an EX Mode/EX Burst). Upon attack's completion, Caius reverted back to his humanoid form.
Active Cooldowns: Comet: One of Caius' signature attacks. After chanting "Husk of the Wandering Comet, I summon thee!" He raises his sword into the air, summoning a purple, runed filled symbol which sends down between 6-8 comets towards the ground. Cooldown: 2 posts
Incarnate Summon: Jet Bahamut Duration of Transformation: Reverted to Human due to unleashing Exaflare via Attitude Shift Cooldown: 6 posts
Darkness Flame: Jet Bahamut shoots the very flames of darkness itself from its mouth, dealing heavy damage to no more than three opponents at a time. Cooldown: 2 posts
Attitude Shift: Summons Amber Bahamut and Garnet Bahamut to the field, automatically causing the following attack: (treat this like EX Burst basically)
Exaflare: The most powerful of the Megaflare based attacks. Jet, Amber, and Garnet Bahamuts immediately rise up into the air, launching their beams simultaneously upon their foes, dealing very heavy damage. Use of the Sentinel Paradigm shift or something similar based on world, or Lightning's equivalent of Sentinel reduces the damage of this attack significantly. Upon use of this attack, Jet Bahamut immediately reverts back to the form of Caius Ballad Cooldown: 6 posts, shared with the transformation cooldown
|
|
Deleted
Deleted
|
|
|
0 posts
|
|
|
|
Apr 26, 2024 11:24:18 GMT -5
|
|
Post by Deleted on Sept 25, 2013 4:14:15 GMT -5
While she couldn’t see the sigils, Krile felt herself suddenly poisoned while she had moved away. The blind wasn’t helping and being slowed neither, so she quickly focussed her Chakra, curing herself from both Blind and Poison as well as some health again. Now capable of seeing again, she had before seen her drake’s attack having healed the dragon rather than damaged it, making her wonder, but with the dragon out there, she simply continued dashing of. Having moved near to the house, she quickly crashed inside, avoiding the pillars now she could see again and there she was at least able to avoid getting hit by the full blast of Exaflare. Seeing the large blast outside and the waves it gave off, she crashed against the opposite wall in the house as rubble flew into the house and the windows cracked and flew in pieces inside as well. That woman did something to the dragon again, she thought to herself, wondering what would happen if she tossed Poisona at it. Maybe it’d reverse as well, to become poison. When the attack had ended, Krile moved to the door again, seeing the man had reverted to his humanoid shape. Quickly she cast Poisona at the man, which would normally cure a person from poison. ------------- afflictedBlind: cured with chakra Slow: one posts Poison: cured with chakra my rollOI40.TINYPIC.COM/1ZVWT40.JPGcooldownsCure: 4 posts Call: 5 posts Focus: 3 posts Chakra: 3 posts Poisona: 3 posts Focus: unused, but still goes on cooldown: 2 posts
|
|
Deleted
Deleted
|
|
|
0 posts
|
|
|
|
Apr 26, 2024 11:24:18 GMT -5
|
|
Post by Deleted on Sept 25, 2013 20:20:35 GMT -5
The Staff is Reviewing this Raid!
The battle is over!
|
|
Deleted
Deleted
|
|
|
0 posts
|
|
|
|
Apr 26, 2024 11:24:18 GMT -5
|
|
Post by Deleted on Oct 9, 2013 20:22:10 GMT -5
After some voting, we have decided that Dark has won this battle.
The Dark has won Dwarf Woodlands!
Since Axiym and Caius have won, they are awarded 150 munny that will be automatically added to your accounts for use in the Ability/Equipment Upgrade Shop. Congrats!
|
|
Deleted
Deleted
|
|
|
0 posts
|
|
|
|
Apr 26, 2024 11:24:18 GMT -5
|
|
Post by Deleted on Oct 9, 2013 20:23:48 GMT -5
Review #1 SystemFacts: Caius did a whole lot of damage with his Meteor technique as well as having Axiym there to start off the fight and give him her Sword of Protection boost technique. Light was a bit slow at the beginning as having being first to arrive and Axiym was quick to start the raid off. I feel that everyone stuck to their character. ^^’ - [Dark]
Style: Dark definitely had the advantage despite the fact that they did lose two of their team members. They were first on the attack and first to defend each other. I would say that their teamwork was rather superb and definitely controlled the fight from beginning to end.
The Light did well holding their ground and try to avoid their offense then use it to their advantage such as throwing one of many Meteors at them. Great teamwork there too and there may be a turning point at Ysera’s last post with the Ultima Shot if it should succeed; but I feel that the Dark has this due to the unknown possibility that the plan may fail. - [Dark]
Sportsmanship: ]Mkay, I can see that this raid could have gone better than it currently has. The Dark lost two of their team members in the first round and I acknowledge that the Light did have a rough start. Both were fair in regards to damage taken.
However I can’t ignore the fact that Krile did mostly ignore/dodged the pillars of Axiym’s Judgement Day [in which I believe should be edited so that there is a number estimate instead of vaguely noted as a ‘group’].
I also can’t ignore the fact that Axiym and Krile also forgot to include the action count and abilities used in their first and second round of posts as an OOC note. I assume that this was why Krile missed the pillars in her post and the other techniques that were thrown at her. I would suggest to remember to include the action count as well as the abilities used from now one.- [Neither]
Overall Winner Darkness Review #2 SystemFacts: Dark won this in my opinion. There was more damage to the light then the darkness, even with Axiym taking the arm to the knee arm. I didn't really see anything that stuck out too much in this section and it seemed pretty straight forward. Especially with the summon being brought in early. - [Dark]
Style: Dark seemed to control the tide of the battle. They were definitely in charge and beating the light down even though their numbers dwindled a bit. - [Dark]
Sportsmanship: I read over it a second time and everyone seemed to take damage well. I think Caius could have been a little more humanly, but I guess it was in character. If anything, I would say that Light had a bit more sportsmanship.- [Light]
Overall Winner Dark
|
|